![]() ![]() Where mR, mG, mB, mA are normalized material red, green, blue, and alpha values correspondingly īR, bG, bB, bA are normalized background red, green, blue, and alpha values correspondingly. The RGBA components of the corresponding color are multiplied by 1 - bA The RGBA components of the corresponding color are multiplied by bA The RGBA components of the corresponding color are multiplied by these factors (per component): ( 1 - bR, 1 - bG, 1 - bB, 1 - bA) The RGBA components of the corresponding color are multiplied by these factors (per component): ( bR, bG, bB, bA) The RGBA components of the corresponding color are multiplied by 1 - mA The RGBA components of the corresponding color are multiplied by mA The RGBA components of the corresponding color Components of each material color are multiplied by these factors (per component): ( 1 - mR, 1 - mG, 1 - mB, 1 - mA) The RGBA components of the corresponding color are multiplied by these factors (per component): ( mR, mG, mB, mA) The RGBA components of the corresponding color are multiplied by one The RGBA components of the corresponding color are multiplied by zero The multipliers Src and Dest can have the following values: Name Show older versions >|Hide older versions << UNIGINE 2.18 (Latest) (Unsupported SDK).It allows to make seamless cube mappingħ) Cube mapping improved (in materials menu): preview during texture moving is now very convinient, cube mapping becomes seamlessĬlone tool and Sculpt tool now uses alpha even if it is not round. They will be applied with cube mapping with soft edges. After that you can flip layers with symmetry or copy the layer to the opposite side.Ĥ) 5 types of color pickers are implemented - all of them are movable and resizableĤ) Flipping sliders on top panel (Focal depth & smooth degree are also there now)Ħ) Now you can make your own custom fill patterns in Fill tool. You should define two symmetrical faces to define this symmetry. It can speed up work much.ĥ) The new navigation bar is implemented, it can be useful for those peoples who use pen.Ħ) The old annoying bug is fixed - undo in line mode was sometimes incorrect.ħ) Some peoples had a problem with input dialog - it also was fixed.ġ) New unwrapping tool, now it is wery easy to create uv-set for the modelĢ) Topological symmetry is implemented. You can store there full state of pen shape / radius / depth / strip shape / material / filler / color / smooth and restore that settings any time by one click. ![]() It is mostly important for users that use Auto-mapping.ģ) The pallette window is now resizable and can be closed if necessary.Ĥ) The new important feature - presets window. 3DMax 9 is able to export/import correct OBJ files, but not everyone have Max 9.0.Ģ)The other important feature - ability to export low-poly meshes with original positions of vertices. 3D-Max <9.0 and Maya are not able to export correct OBJ files with smoothing groups, so FBX import is important for MAX & Maya users. ![]() It is important because it saves properly the smoothing groups. The link is below:ġ) FBX import was done. It is in beta state, but I think it is stable enough. This will place the existing texture within a Color Correction and then plug it in the. ![]() To color-correct a specific texture using a Color Correction, simply right-click on the texture slot to bring up its context menu select Wrap In and choose Color Correction. ![]()
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